![]() ![]() ![]() This level is the first to feature Conehead Zombies, which are tougher than the normal variety. You may want to use it at the final wave. However, if anything gets bad, use a Cherry Bomb. This level is a good candidate for the achievement Sunny Days as no zombies will come until you plant your third Sunflower, making it possible to get maximum sun with only two Sunflowers. One on the top, another on the bottom, each above and below the "mid-strip." Plant three, six or nine Sunflowers in the back, then plant more Peashooters until you get a solid defense. Two more strips of grass will roll out here. Even if you plant two Peashooters on the extreme right side of the lawn, they would get eaten but the zombies are too slow, so by the time the final wave arrives, the zombies wouldn't have reached the Lawnmower, which would kill them all and complete the level. Note: When you play this level for the first time, it is impossible to fail. No zombies will come until you plant your second Peashooter. It is so easy that you can't even lose the level. This level is, fittingly, the easiest level in the whole game. There are only five zombies during this level, and there is not even a "massive" wave of zombies at the end, so two Peashooters are sufficient, although three would be great. So, plant as many Peashooters as possible. This acts as a tutorial level, and the first three levels cannot be replayed when completed. At the beginning of the first few levels, strips of grass will roll out, eventually creating five rows. It is daytime, so sun will come from the sky. Make sure to keep at least some space on the conveyor-belt clear, though, or there will be no room for new packets to come in. You can grab them off of any part of it and plant them. The seed packets come on the conveyor-belt at the top, and stop once they reach the end. In these levels, you do not need to worry about sun. The tenth level is the final level in the stage, and is a conveyor-belt level. The sixth through ninth levels work similarly to the first through fourth. The fifth level is always a bonus level, most of which later reappear as mini-games. The second and fourth levels expand upon this, with the new zombie and multiple waves, as well as the past zombies to deal with. The first and third levels are simplistic. Number of flags per level Number of flags (first time): If one should escape, just plop down a Cherry Bomb and you'll get 'em all. If they're all in a line, you can now take out all zombies on screen with two cannon balls. Position your first cannon in lane two from the top, then the second one in lane 2 from the bottom. Let the zombies approach the Tall-nuts until they form a line. The key is this: when the FINAL wave of zombies appears, you want to have a full row of Wall-nuts or Tall-nuts (if a Wall-nut isn't ready in time, just plant a Tall-nut instead) in front of your flower beds. Don't plant anything that automatically takes out zombies or you might not make the 5-second challenge. Plant a Coconut Cannon on the second moving cart as soon as you can. Take your time and don't rush - take out zombies fairly late and stall them with Iceberg Lettuce. When you have plant food, feed the Double Sunflower and plant a Coconut Cannon on the moving cart in the back. Basically, you want to create a wall from top to bottom, right in front of the vulnerable flower beds. As soon as you've got enough to plant a Wall-nut, do it, in the lane of your choice. Plant a Chili Bean right in front of the flower bed in the lane where the first zombie appears (for 50 sun). Start off by planting a Double Sunflower as soon as you can. ![]() Bring: Double Sunflowers, Wall-nut, Iceberg Lettuce, Cherry Bomb, Coconut Cannon, Chili Bean, and Tall-nut, if you have it.
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